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g_diplomatic_capital
g_select_capital_dialog
g_ambassador_dialog
g_select_extra_good_dialog
g_select_extra_officer_dialog
caravan_escort_state
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qst_follow_spy_run_away
qst_follow_spy_meeting_state
qst_follow_spy_meeting_counter
qst_follow_spy_spy_back_in_town
qst_follow_spy_partner_back_in_town
qst_follow_spy_no_active_parties
debt_to_merchants_guild
npc_with_personality_clash
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oim_swedish_army
oim_auto_talk_troop
g_recalculate_ais
g_razin_rebellion
oim_deserters_party
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oim_illness_taverna_days
oim_illness_camp_start
g_last_rest_payment_until
players_kingdom
g_talk_troop
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g_invite_faction
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g_leave_encounter
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g_number_of_targets_destroyed
g_last_archery_point_earned
g_tutorial_training_ground_current_score
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g_last_destroyed_gourds
g_talk_agent
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g_talk_troop_faction_relation
g_talk_troop_party
g_current_hours
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g_talk_troop_met
g_enemy_strength
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g_comment_found
g_tutorial_training_ground_intro_message_being_displayed
g_tutorial_fighter_talk_before
g_tutorial_training_ground_melee_trainer_attack
g_tutorial_training_ground_melee_state
g_tutorial_training_ground_melee_trainer_action_state
g_tutorial_training_ground_current_score_2
g_tutorial_update_mouse_presentation
g_tutorial_training_ground_melee_trainer_parry
g_tutorial_training_ground_melee_trainer_chamber
g_tutorial_training_ground_melee_trainer_combat
g_tutorial_training_ground_conversation_state
g_tutorial_training_ground_archer_trainer_state
g_tutorial_training_ground_archer_trainer_item_1
g_tutorial_training_ground_archer_trainer_item_2
g_tutorial_training_ground_horseman_trainer_state
g_tutorial_training_ground_horseman_trainer_item_1
g_tutorial_training_ground_horseman_trainer_item_2
g_ms_officer_slot
g_ms_center
g_ms_offset
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trp_rhodok_sergeant_zolot_tatar_qst
zolotarenko_bring_tataring
oim_start_quest_sem_samuraev
oim_start_quest_monfor_for_shved
oim_start_quest_lendliz
oim_start_quest_mest_i_zakon
oim_start_quest_invest
oim_quest_kidalovo_z_konyem
oim_horse_ambush_dlg
oim_rekomendaciya_k_trubeckomu
oim_getman_inited
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g_discussed_mc_king
g_move_heroes
npc_quit_morale
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player_can_persuade_npc
temp
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disable_local_histories
player_gold_a
g_podkup
g_enemy_surrenders
g_castle_left_to_player
g_player_surrenders
pretender_told_story
town_to_rebel
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g_player_follow_army_warnings
prisoner_lord_to_buy
g_ransom_offer_rejected
g_convince_quest
auto_menu
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players_oath_renounced_given_center
players_oath_renounced_terms_state
g_leave_town_outside
mercenary_service_accumulated_pay
g_oim_potop_story_suggested
temp_2
oim_alevtina_qst_given
hero_requested_to_learn_location
faction_requested_to_learn_more_details_about_the_war_against
g_encountered_party_relation
encountered_party_hostile
g_encountered_party_faction
g_rebellion_suggest_friends_stronger
rival_lord
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player_made_ruler_claim
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suggested_to_attack_party
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mercenary_service_next_pay_time
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random_quest_no
g_leave_town
qst_kill_local_merchant_center
qst_follow_spy_spy_partners_party
qst_follow_spy_spy_party
qst_bring_back_runaway_serfs_party_1
qst_bring_back_runaway_serfs_party_2
qst_bring_back_runaway_serfs_party_3
auto_enter_town
lord_requested_to_talk_to
troop_to_restore_relations_with
lady_restore_cost_1
lady_restore_cost_2
lady_restore_cost_3
convince_value
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hero_requested_to_learn_relations
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caravan_escort_offer
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g_permitted_to_center
deserter_tribute
buy_drinks_last_time
ransom_broker_families_told
ransom_broker_prices_told
ransom_broker_ransom_me_told
traveler_land_asked
last_lost_companion
traveller_claimants_mentioned
num_opponents_to_beat_in_a_row
waiting_for_training_fight_result
novicemaster_opponent_troop
training_system_explained
novice_training_difficulty
training_fight_won
merchant_quest_last_offerer
merchant_offered_quest
g_force_peace_faction_1
g_force_peace_faction_2
random_merchant_quest_no
mayor_info_lord_told
escort_merchant_caravan_mode
qst_troublesome_bandits_eliminated
qst_troublesome_bandits_eliminated_by_player
start_genaration
oim_told_replik_pro_zemli
oim_first_talk_to_monfore_what_find
oim_first_talk_to_monfore_what_to_do
oim_monfor_ready_to_fight
oim_monfor_ready_to_fire_musquet
trakai_icon_town_dweller_talk
trakai_icon_town_dweller_riga_talk
oim_trakai_icon_town_dweller_riga_talk_7_dengi
oim_trakai_icon_town_dweller_riga_talk_7_ug
talked_to_tatarin
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oim_fight_sem_samuraev
oim_lendliz_caravan
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oim_budmo_answ
g_player_is_captive
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g_oim_kmitic_finished
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volodievskiy_supported
kshetuskiy_supported
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g_next_menu
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oim_getman_target_village
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oim_barabash_caravan
g_battle_result
oim_dmitriy_can_recruit
player_honor
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town_suggested_goods
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bandit_tribute
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g_training_ground_training_scene
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g_ally_party
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playerparty_postbattle_regulars
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castle_undefended
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g_castle_requested_by_player
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g_battle_simulation_auto_enter_town_after_battle
g_siege_first_encounter
g_siege_join
g_defending_against_siege
qst_collect_taxes_currently_collecting
qst_train_peasants_against_bandits_currently_training
auto_enter_menu_in_center
g_player_raiding_village
qst_eliminate_bandits_infesting_village_num_bandits
qst_eliminate_bandits_infesting_village_num_villagers
g_player_raid_complete
town_nighttime
g_last_rest_center
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g_improvement_type
quest_auto_menu
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g_main_ship_party
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qst_collect_taxes_total_hours
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qst_collect_taxes_halve_taxes
g_train_peasants_against_bandits_num_peasants
g_encountered_party
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g_training_ground_melee_training_scene
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temp_3
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g_presentation_marshall_selection_max_renown_2_troop
g_presentation_marshall_selection_max_renown_1
g_presentation_marshall_selection_max_renown_1_troop
player_ransom_amount
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g_guild_flag
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pin_player_fallen
g_latest_order_1
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g_latest_order_3
g_latest_order_4
g_battle_won
defender_reinforcement_stage
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trainer_help_message
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g_tutorial_mouse_dir
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g_tutorial_training_ground_melee_last_winner
g_tutorial_training_ground_melee_last_loser
g_position_to_use_for_replacing_scene_items
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g_tutorial_training_ground_melee_next_action_time
g_tutorial_training_ground_melee_cur_fighter_1
g_tutorial_training_ground_melee_cur_fighter_2
g_tutorial_training_ground_melee_trainer_next_action_time
g_tutorial_training_ground_archer_trainer_completed_chapters
g_tutorial_training_ground_horseman_trainer_completed_chapters
g_tutorial_training_ground_next_score_time
g_pointer_arrow_height_adder
g_tutorial_training_ground_melee_trainer_attack_dir
tutorial_1_state
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tutorial_1_msg_3_displayed
tutorial_1_msg_4_displayed
tutorial_1_msg_5_displayed
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tutorial_2_state
tutorial_2_msg_1_displayed
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tutorial_2_msg_3_displayed
tutorial_2_msg_4_displayed
tutorial_2_msg_5_displayed
tutorial_2_msg_6_displayed
tutorial_2_msg_7_displayed
tutorial_2_msg_8_displayed
tutorial_2_msg_9_displayed
tutorial_2_melee_agent_state
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tutorial_3_state
tutorial_3_msg_1_displayed
tutorial_3_msg_2_displayed
tutorial_3_msg_3_displayed
tutorial_3_msg_4_displayed
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tutorial_4_state
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tutorial_5_state
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tutorial_5_msg_4_displayed
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tutorial_5_finished
g_multiplayer_poll_running
g_multiplayer_game_type
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g_multiplayer_num_bots_required_team_1
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g_multiplayer_stats_chart_opened_manually
g_score_team_1
g_score_team_2
g_number_of_flags
g_number_of_initial_team_1_flags
g_number_of_initial_team_2_flags
g_base_flag_team_1
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flag_1_at_ground_timer
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g_last_number_of_agents_around_belfry
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g_winner_team
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g_battle_death_mode_started
g_reduced_waiting_seconds
server_mission_timer_while_player_joined
g_multiplayer_round_max_seconds_div_2
g_random_entry_point
g_destructible_target_1
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g_defender_team
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g_archers_must_go
g_ladder_count
g_infantry_count
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g_archers_is
g_presentation_credits_obj_1
g_presentation_credits_obj_2
g_presentation_credits_obj_3
g_presentation_credits_obj_4
g_presentation_credits_obj_5
g_presentation_credits_obj_6
g_presentation_credits_obj_7
g_presentation_credits_obj_8
g_presentation_credits_obj_9
g_presentation_credits_obj_10
g_presentation_credits_obj_11
g_presentation_credits_obj_12
g_presentation_credits_obj_1_alpha
g_presentation_credits_obj_2_alpha
g_presentation_credits_obj_3_alpha
g_presentation_credits_obj_4_alpha
g_presentation_credits_obj_5_alpha
g_presentation_credits_obj_6_alpha
g_presentation_credits_obj_7_alpha
g_presentation_credits_obj_8_alpha
g_presentation_credits_obj_9_alpha
g_presentation_credits_obj_10_alpha
g_presentation_credits_obj_11_alpha
g_presentation_obj_profile_banner_selection_1
g_presentation_obj_profile_banner_selection_2
g_presentation_banner_start
g_presentation_page_no
g_presentation_obj_custom_battle_designer_18
g_presentation_obj_custom_battle_designer_1
g_quick_battle_map
g_presentation_obj_custom_battle_designer_23
g_presentation_obj_custom_battle_designer_24
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g_presentation_obj_custom_battle_designer_5
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g_presentation_obj_custom_battle_designer_10_last_value
g_presentation_obj_custom_battle_designer_11_last_value
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g_presentation_obj_custom_battle_designer_7_locked
g_presentation_obj_custom_battle_designer_8_locked
g_presentation_obj_custom_battle_designer_9_locked
g_presentation_obj_custom_battle_designer_10_locked
g_presentation_obj_custom_battle_designer_11_locked
g_presentation_obj_custom_battle_designer_6
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g_presentation_obj_custom_battle_designer_9
g_presentation_obj_custom_battle_designer_15
g_presentation_obj_custom_battle_designer_7
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g_presentation_obj_custom_battle_designer_10
g_presentation_obj_custom_battle_designer_16
g_presentation_obj_custom_battle_designer_8
g_presentation_obj_custom_battle_designer_14
g_presentation_obj_custom_battle_designer_11
g_presentation_obj_custom_battle_designer_17
g_quick_battle_army_1_size
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g_presentation_obj_custom_battle_designer_2
g_presentation_obj_custom_battle_designer_21
g_presentation_obj_custom_battle_designer_3
g_presentation_obj_custom_battle_designer_22
g_presentation_obj_custom_battle_designer_19
g_presentation_obj_custom_battle_designer_20
g_quick_battle_game_type
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g_quick_battle_team_2_faction
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g_presentation_obj_custom_battle_last_mouse_over_object
g_presentation_obj_admin_panel_container
g_presentation_obj_admin_panel_14
g_presentation_obj_admin_panel_41
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g_presentation_obj_admin_panel_9
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g_presentation_obj_admin_panel_11
g_presentation_obj_admin_panel_12
g_presentation_obj_admin_panel_21
g_presentation_obj_admin_panel_42
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g_presentation_obj_admin_panel_5
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g_presentation_obj_admin_panel_37
g_presentation_obj_admin_panel_38
g_presentation_obj_admin_panel_19
g_presentation_obj_admin_panel_15
g_presentation_obj_admin_panel_26
g_presentation_obj_admin_panel_7
g_presentation_obj_admin_panel_16
g_presentation_obj_admin_panel_25
g_presentation_obj_admin_panel_27
g_presentation_obj_admin_panel_8
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g_presentation_obj_admin_panel_6
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g_presentation_obj_admin_panel_34
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g_presentation_obj_admin_panel_28
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g_presentation_obj_admin_panel_24
g_presentation_obj_admin_panel_23
g_presentation_obj_admin_panel_22
g_presentation_obj_admin_panel_30
g_presentation_obj_admin_panel_31
g_presentation_obj_admin_panel_39
g_presentation_obj_admin_panel_43
g_presentation_obj_admin_panel_40
g_presentation_obj_admin_panel_13
g_presentation_obj_admin_panel_2
g_multiplayer_selected_map
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g_presentation_obj_item_select_6
g_presentation_obj_item_select_7
g_presentation_obj_item_select_8
g_presentation_obj_item_select_9
g_presentation_obj_item_select_10
g_presentation_obj_item_select_11
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g_presentation_obj_item_select_13
g_presentation_obj_item_select_14
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g_presentation_obj_item_select_16
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g_current_opened_item_details
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g_presentation_obj_item_select_next
g_close_equipment_selection
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g_multiplayer_message_1
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g_multiplayer_last_round_time_counter_value
g_multiplayer_round_time_counter_overlay
g_multiplayer_team_1_last_displayed_score
g_multiplayer_team_2_last_displayed_score
g_multiplayer_team_1_score_display_overlay
g_multiplayer_team_2_score_display_overlay
g_presentation_obj_flag_projection_display_1
g_presentation_obj_flag_projection_display_2
g_presentation_obj_flag_projection_display_3
g_presentation_obj_flag_projection_display_4
g_multiplayer_respawn_counter_overlay
g_multiplayer_respawn_remained_overlay
g_multiplayer_last_respawn_counter_value
g_presentation_obj_stats_chart_container
g_stats_chart_update_period
g_presentation_obj_stats_chart_deathmatch_container
g_presentation_obj_escape_menu_container
g_presentation_obj_escape_menu_1
g_presentation_obj_escape_menu_2
g_presentation_obj_escape_menu_3
g_presentation_obj_escape_menu_6
g_presentation_obj_escape_menu_7
g_presentation_obj_escape_menu_8
g_presentation_obj_escape_menu_9
g_presentation_obj_escape_menu_10
g_presentation_obj_escape_menu_11
g_presentation_obj_escape_menu_12
g_presentation_obj_escape_menu_13
g_presentation_obj_escape_menu_4
g_presentation_obj_escape_menu_5
g_presentation_obj_escape_menu_6_available
g_multiplayer_players_list_action_type
g_presentation_obj_poll_menu_container
g_presentation_obj_poll_menu_1
g_presentation_obj_poll_menu_4
g_presentation_obj_poll_menu_5
g_presentation_obj_poll_menu_2
g_presentation_obj_poll_menu_3
g_multiplayer_maps_list_action_type
g_multiplayer_number_of_bots_list_action_type
g_presentation_obj_show_players_1
g_presentation_obj_show_maps_list_menu_container
g_show_maps_list_button_list_end_index
g_show_maps_list_button_list_first_index
g_multiplayer_factions_list_action_type
g_multiplayer_poll_for_map_and_faction_data_map
g_presentation_obj_show_factions_list_menu_container
g_show_factions_list_button_list_end_index
g_show_factions_list_button_list_first_index
g_multiplayer_poll_for_map_and_faction_data_faction_1
g_presentation_obj_show_number_of_bots_list_menu_container
g_show_number_of_bots_list_button_list_end_index
g_show_number_of_bots_list_button_list_first_index
g_multiplayer_poll_number_of_bots_team_1
g_multiplayer_poll_last_written_seconds_left
g_presentation_obj_poll_1
g_tutorial_displayed_mouse_dir
g_tutorial_displayed_mouse_click
g_presentation_obj_name_kingdom_1
g_presentation_obj_name_kingdom_2
players_kingdom_name_set
g_presentation_obj_banner_selection_1
g_presentation_obj_custom_banner_22
g_presentation_obj_custom_banner_23
g_presentation_obj_custom_banner_2
g_presentation_obj_custom_banner_3
g_presentation_obj_custom_banner_4
g_presentation_obj_custom_banner_5
g_presentation_obj_custom_banner_19
g_presentation_obj_custom_banner_20
g_presentation_obj_custom_banner_16
g_presentation_obj_custom_banner_17
g_presentation_obj_custom_banner_18
g_presentation_obj_custom_banner_1
g_presentation_obj_custom_banner_15
g_presentation_obj_custom_banner_21
g_presentation_obj_custom_banner_14
g_presentation_obj_custom_banner_6
g_presentation_obj_custom_banner_7
g_presentation_obj_custom_banner_24
g_presentation_obj_custom_banner_28
g_presentation_obj_custom_banner_32
g_presentation_obj_custom_banner_33
g_presentation_obj_custom_banner_8
g_presentation_obj_custom_banner_9
g_presentation_obj_custom_banner_25
g_presentation_obj_custom_banner_29
g_presentation_obj_custom_banner_34
g_presentation_obj_custom_banner_35
g_presentation_obj_custom_banner_10
g_presentation_obj_custom_banner_11
g_presentation_obj_custom_banner_26
g_presentation_obj_custom_banner_30
g_presentation_obj_custom_banner_36
g_presentation_obj_custom_banner_37
g_presentation_obj_custom_banner_12
g_presentation_obj_custom_banner_13
g_presentation_obj_custom_banner_27
g_presentation_obj_custom_banner_31
g_presentation_obj_custom_banner_38
g_presentation_obj_custom_banner_39
g_presentation_next_presentation
g_presentation_output_slot
g_presentation_obj_1
g_presentation_obj_2
g_presentation_obj_3
g_presentation_input
g_presentation_marshall_selection_1_vote
g_presentation_marshall_selection_2_vote
g_presentation_marshall_selection_ended
g_formation_group0_selected
g_formation_group1_selected
g_formation_group2_selected
g_formation_group3_selected
g_formation_group4_selected
g_formation_group5_selected
g_formation_group6_selected
g_formation_group7_selected
g_formation_group8_selected
g_presentation_obj_battle_but0
g_presentation_obj_battle_but1
g_presentation_obj_battle_but2
g_presentation_obj_battle_but3
g_presentation_obj_battle_but4
g_presentation_obj_battle_but5
g_presentation_obj_battle_but6
g_presentation_obj_battle_but7
g_presentation_obj_battle_but8
group0_has_troops
group1_has_troops
group2_has_troops
group3_has_troops
group4_has_troops
group5_has_troops
group6_has_troops
group7_has_troops
group8_has_troops
num_classes
g_presentation_obj_battle_check0
g_presentation_obj_battle_name0
g_presentation_but0_movement
g_presentation_but0_riding
g_presentation_but0_weapon_usage
g_presentation_obj_battle_check1
g_presentation_obj_battle_name1
g_presentation_but1_movement
g_presentation_but1_riding
g_presentation_but1_weapon_usage
g_presentation_obj_battle_check2
g_presentation_obj_battle_name2
g_presentation_but2_movement
g_presentation_but2_riding
g_presentation_but2_weapon_usage
g_presentation_obj_battle_check3
g_presentation_obj_battle_name3
g_presentation_but3_movement
g_presentation_but3_riding
g_presentation_but3_weapon_usage
g_presentation_obj_battle_check4
g_presentation_obj_battle_name4
g_presentation_but4_movement
g_presentation_but4_riding
g_presentation_but4_weapon_usage
g_presentation_obj_battle_check5
g_presentation_obj_battle_name5
g_presentation_but5_movement
g_presentation_but5_riding
g_presentation_but5_weapon_usage
g_presentation_obj_battle_check6
g_presentation_obj_battle_name6
g_presentation_but6_movement
g_presentation_but6_riding
g_presentation_but6_weapon_usage
g_presentation_obj_battle_check7
g_presentation_obj_battle_name7
g_presentation_but7_movement
g_presentation_but7_riding
g_presentation_but7_weapon_usage
g_presentation_obj_battle_check8
g_presentation_obj_battle_name8
g_presentation_but8_movement
g_presentation_but8_riding
g_presentation_but8_weapon_usage
g_presentation_obj_battle_10
g_presentation_obj_battle_11
g_presentation_obj_battle_12
g_presentation_obj_battle_13
g_presentation_obj_battle_14
g_presentation_obj_battle_15
g_presentation_obj_battle_16
g_presentation_obj_battle_17
g_presentation_obj_battle_22
g_presentation_obj_battle_23
g_presentation_obj_battle_24
g_presentation_obj_battle_25
g_presentation_obj_battle_26
g_presentation_obj_battle_28
g_presentation_obj_battle_27
g_battle_us_ready
g_battle_us_wounded
g_battle_us_routed
g_battle_us_dead
g_battle_enemies_ready
g_battle_enemies_wounded
g_battle_enemies_routed
g_battle_enemies_dead
g_battle_allies_ready
g_battle_allies_wounded
g_battle_allies_routed
g_battle_allies_dead
g_battle_report_plane
g_battle_map_width
g_battle_map_scale
g_battle_map_height
g_battle_map_plane
g_battle_map_infantry_order_flag
g_battle_map_archers_order_flag
g_battle_map_cavalry_order_flag
g_presentation_obj_sliders_1
g_presentation_obj_sliders_2
g_presentation_obj_sliders_3
g_presentation_obj_sliders_4
g_presentation_obj_sliders_5
g_presentation_obj_sliders_6
g_presentation_obj_sliders_7
g_presentation_obj_sliders_8
g_presentation_obj_sliders_1_val
g_presentation_obj_sliders_2_val
g_presentation_obj_sliders_3_val
g_presentation_obj_sliders_4_val
g_presentation_obj_retirement_1
g_presentation_obj_retirement_2
g_game_before_quit_state
g_multiplayer_duel_start_counter_overlay
g_multiplayer_last_duel_start_counter_value
g_player_luck
g_player_party_icon
disable_npc_complaints
oim_illness_low_food_variation_time
g_multiplayer_respawn_period
g_multiplayer_round_max_seconds
g_multiplayer_game_max_minutes
g_multiplayer_game_max_points
g_multiplayer_renaming_server_allowed
g_multiplayer_changing_game_type_allowed
g_multiplayer_point_gained_from_flags
g_multiplayer_point_gained_from_capturing_flag
g_multiplayer_team_1_faction
g_multiplayer_team_2_faction
g_multiplayer_number_of_respawn_count
g_multiplayer_num_bots_voteable
g_multiplayer_max_num_bots
g_multiplayer_factions_voteable
g_multiplayer_maps_voteable
g_multiplayer_kick_voteable
g_multiplayer_ban_voteable
g_multiplayer_valid_vote_ratio
g_multiplayer_auto_team_balance_limit
g_multiplayer_player_respawn_as_bot
g_multiplayer_mission_end_screen
g_multiplayer_allow_player_banners
g_multiplayer_force_default_armor
g_multiplayer_disallow_ranged_weapons
g_multiplayer_initial_gold_multiplier
g_multiplayer_battle_earnings_multiplier
g_multiplayer_round_earnings_multiplier
g_quick_battle_team_0_banner
g_quick_battle_team_1_banner
g_encountered_party_2
g_encountered_party_type
g_encountered_party_template
playerparty_prebattle_regulars
g_multiplayer_message_type
team_1_flag_scene_prop
team_2_flag_scene_prop
g_horses_are_avaliable
g_battle_waiting_seconds
g_death_mode_part_1_start_time
g_multiplayer_message_value_3
g_multiplayer_poll_ended
g_multiplayer_poll_num_sent
g_multiplayer_poll_yes_count
g_multiplayer_poll_no_count
g_multiplayer_poll_to_show
g_multiplayer_poll_value_to_show
g_multiplayer_poll_value_2_to_show
g_multiplayer_poll_value_3_to_show
g_multiplayer_poll_end_time
g_multiplayer_poll_client_end_time
g_multiplayer_duel_start_time
g_multiplayer_squad_size
g_placing_initial_flags
g_multiplayer_team_1_first_spawn
g_multiplayer_team_2_first_spawn
g_training_ground_used_weapon_proficiency
g_training_ground_training_num_enemies
g_training_ground_training_hardness
g_training_ground_training_num_gourds_to_destroy
g_training_ground_ranged_distance
qst_deliver_wine_debt
incriminate_quest_sacrificed_troop
pout_party
g_player_party_morale_modifier_party_size
g_player_party_morale_modifier_leadership
g_player_party_morale_modifier_food
g_player_party_morale_modifier_no_food
g_player_party_morale_modifier_debt
party_relative_strength
ratio_of_prisoners
g_oim_interrior_fight
ai_team_1_battle_tactic
ai_team_1
ai_team_2
ai_team_2_battle_tactic
g_player_current_own_troop_kills
g_last_mission_player_damage
g_friend_fit_for_battle
g_enemy_fit_for_battle
g_starting_strength_main_party
g_starting_strength_enemy_party
g_starting_strength_friends
battle_renown_value
spy_item_worn
spy_quest_troop
num_center_bandits
cur_belfry_pos
belfry_rotating_objects_begin
last_belfry_object_pos
belfry_num_slots_positioned
belfry_num_men_pushing
g_total_quests_completed
any_allies_at_the_last_battle
number_of_npc_slots
npc_grievance_string
npc_grievance_slot
npc_praise_not_complaint
npc_map_talk_context
g_ransom_offer_troop
g_ransom_offer_party
g_check_autos_at_hour
g_average_center_value_per_faction
num_log_entries
log_comment_relation_change
g_custom_battle_team1_death_count
g_custom_battle_team2_death_count
g_cur_nation
g_naemnik_count
g_naem_price
g_cur_troop
oim_zagloba_crn_dlg
oim_zagloba_crn_dlg_direction
oim_potop_target_city_1
oim_potop_target_city_2
oim_potop_target_city_3
oim_potop_target_city_4
g_ms_temp
g_cur_element
g_study_count
g_ms_officer_timer
g_ms_officer_troop_slot
g_ms_officer_troop_price
g_ms_officer_max_count
g_notification_menu_var1
g_notification_menu_var2
g_cur_week_half_daily_wage_payments
g_last_half_payment_check_day
g_half_payment_checkpoint
g_presentation_marshall_selection_max_renown_3
g_presentation_marshall_selection_max_renown_3_troop
g_one_faction_left_notification_shown
g_random_army_quest
qst_scout_waypoints_wp_1
qst_scout_waypoints_wp_2
qst_scout_waypoints_wp_3
qst_scout_waypoints_wp_1_visited
qst_scout_waypoints_wp_2_visited
qst_scout_waypoints_wp_3_visited
qst_train_peasants_against_bandits_num_hours_trained
routed_party_added
num_routed_us
num_routed_allies
num_routed_enemies
castle_traders_re_inited
num_ladders
cur_ladder_to_assign_archers
cur_ladder_to_assign_infantry
g_fence_destroyed
g_last_time
g_lock_destroyed
g_tw_training_stage
g_tutoral_mission_done
g_oim_training_stage
g_troop_spawned
g_troop_spawn_req
g_tutorial_sound_1_played
g_tutorial_sound_2_played
g_tutorial_sound_3_played
g_tutorial_sound_4_played
g_tutorial_sound_5_played
g_tutorial_sound_6_played
g_tutorial_sound_7_played
g_tutorial_sound_8_played
g_tutorial_sound_9_played
g_tutorial_last_sound_channel
g_tutorial_last_sound_time
g_tw_tutorial_displayed
g_num_shots_fired
g_tw_tutorial_mode
g_presentation_credits_obj_12_alpha
g_presentation_obj_admin_panel_44
g_multiplayer_disallow_granades
g_production_day_count_for_town
g_oim_troop_recruiting_time_set
g_tribute_amount
g_trade_next_menu
g_num_town_suggested_goods
g_total_caravan_cost_huge
g_total_caravan_cost
g_total_caravan_cost_large
g_total_caravan_cost_medium
g_total_caravan_cost_small
g_number_of_escorts
g_naem_count
g_tavern_rest
g_latest_order_5
g_multiplayer_ccoop_enemy_troop_count
g_multiplayer_ccoop_enemy_respawn_secs
g_multiplayer_ccoop_game_started
g_multiplayer_ccoop_enable_count_down
g_multiplayer_ccoop_next_wave_start_time
g_presentation_obj_item_select_19
g_presentation_obj_item_select_20
g_presentation_obj_item_select_21
g_presentation_obj_item_select_22
g_presentation_obj_item_select_23
g_presentation_obj_battle_19
g_presentation_obj_battle_18
g_presentation_obj_battle_29
g_presentation_obj_battle_30
g_presentation_obj_battle_31
g_multiplayer_team_ratio
g_multiplayer_is_game_type_captain
g_fire_at_my_command
g_last_fire_now_order_time
g_naem_count_total
g_multiplayer_troop_selection_begin
g_multiplayer_troop_selection_end
g_prison_cart_point
g_production_day_count_for_village
oim_illness_recovery_status
g_total_caravan_cost_pure
g_admin_poll_map_changes_passed
g_admin_server_activity
g_admin_event_start_time
g_event_state
g_admin_events_started
g_admin_event_auto_reset_info
g_admin_team_wounds
g_admin_enemy_wounds
g_admin_map_changes
g_admin_event_auto_start
g_admin_swap_respawn_points
g_multiplayer_squad_size_calc
g_multiplayer_ccoop_spawn_prison_cart_counter
g_multiplayer_ccoop_spawn_player_and_squad_counter
g_multiplayer_ccoop_spawn_alive_player_squad_and_minus_one_first_spawn_slots_and_minus_one_first_spawn_slots
g_multiplayer_ccoop_wave_no
g_multiplayer_ccoop_change_map
g_multiplayer_ccoop_move_prison_cart
g_presentation_obj_admin_panel_45
g_multiplayer_respawn_wave_hint_overlay
g_multiplayer_cbf_enable_squad_ratio
g_admin_main_version
g_admin_minor_version
g_admin_duel_cancel_active
g_admin_duel_same_armor
g_admin_duel_same_armor_type
g_admin_duel_same_armor_color
g_admin_duel_hp_regen
g_admin_auto_kick_tk_time_dif
g_admin_auto_ban_tk_time_dif
g_admin_auto_kick_tk
g_admin_auto_kick_tk_limit
g_admin_auto_ban_tk
g_admin_auto_ban_tk_limit
g_admin_event_auto_reset
g_admin_event_auto_reset_min
g_admin_event_to_start
g_admin_auto_block_hack_protection
g_admin_hp_regen_after_kill
g_admin_hp_regen_after_kill_melee_only
g_admin_hp_regen_after_kill_value
g_admin_reflect_team_damage
g_admin_reflect_team_damage_value
g_admin_auto_swap_respawn_points
g_admin_max_players
g_admin_team_kills
g_admin_enemy_kills
g_admin_suicides
g_admin_kicks
g_admin_temp_bans
g_admin_bans
g_admin_poll_kicks
g_admin_poll_kicks_passed
g_admin_poll_bans
g_admin_poll_bans_passed
g_admin_auto_kick_warnings
g_admin_auto_kicks
g_admin_auto_temp_bans
g_admin_messages
g_admin_private_messages
g_admin_poll_map_changes
g_admin_spawned_items
g_admin_blessings
g_admin_kills
g_admin_teleports
g_admin_tools_used
g_admin_custom_event_random_all
g_admin_custom_event_troop_t1
g_admin_custom_event_troop_t2
g_admin_custom_event_helmet_t1
g_admin_custom_event_helmet_t2
g_admin_custom_event_armor_t1
g_admin_custom_event_armor_t2
g_admin_custom_event_boots_t1
g_admin_custom_event_boots_t2
g_admin_custom_event_gloves_t1
g_admin_custom_event_gloves_t2
g_admin_custom_event_horse_t1
g_admin_custom_event_horse_t2
g_admin_custom_event_weapon1_t1
g_admin_custom_event_weapon1_t2
g_admin_custom_event_weapon2_t1
g_admin_custom_event_weapon2_t2
g_admin_custom_event_weapon3_t1
g_admin_custom_event_weapon3_t2
g_admin_custom_event_weapon4_t1
g_admin_custom_event_weapon4_t2
g_mp_num_troops_per_type_tier123
g_mp_num_troops_per_type_tier4
g_prison_cart_previous_point
g_last_report_control_day
